Hei Deng Xia Huo

Chapter 801 Distribution

Chapter 1 Liu Wu Dai's Match

Liu Wu Dai's match was recorded and uploaded by players from the Clockwork Guild, using night vision goggles.

From his perspective, he was being chased and hunted throughout the entire match.

Dim and faint light, shaky and trembling viewpoint, rapid and low breathing, the constant sound of explosions coming from the tunnel behind him, and the deadly arrows that occasionally flew past his ears.

The entire video was filmed like a horror movie.

Especially the scene at the end where the mine collapsed and rocks and sediment crashed down, making viewers want to type "scared" on the public screen.

This is actually the helplessness of many small and medium-sized guilds.

Currently, there are roughly six types of guilds in the Wan Jia Xiong Meng game.

The first type is the officially endorsed formal guilds.

For example, the Special Affairs Bureau and the Special Incident Division of the Federal Bureau of Investigation.

These types of guilds have a strong ability to interfere in the real world, can mobilize a large number of resources, have extremely high authority, and have relatively transparent internal rules, making them safe to join.

The second type is the secret societies with long-standing traditions.

For example, the Clock Tower, the Witch Alliance, the Occult Society, the Royal Protestant Knights, the Knights Templar, and the Inquisition.

These types of guilds all have their own unique extraordinary power systems. Their ancestors and sages have experienced several Wan Jia Xiong Meng games, leaving behind a large number of legacies to be discovered. They are considered low-key and introverted old nobles, making people flock to them.

However, these secret societies also have their downsides. Their power inheritance systems generally have very high requirements for talent, and ordinary people simply cannot pass the assessment.

Moreover, these secret societies also have strict restrictions on their members. Once you join, you can never leave.

The third type is the emerging secret societies.

For example, the Ephemeral Flower, the Other Shore, the Voodoo Black Witch Group, and the Chicago Specter (transformed from an active underground gang in Chicago).

These types of guilds also have power inheritance systems, but both the inheritance time and the upper limit of the power system are far inferior to the former.

And because of various reasons, some emerging secret societies will adopt methods such as spreading heresies and fallacies, bewitching and enticing others, and developing and controlling members, in order to expand their influence in the real world and have more human and financial resources.

Therefore, their reputation is generally not very good, and they are suppressed by the first two types.

Whale Song is, in a way, also considered an emerging secret society.

The fourth type is the ordinary guilds with power inheritance systems.

For example, the League of Demon Scientists, the Monster League, the Sword King's Court, Clockwork, and the Thousand-Throated Beast.

These types of guilds vary in size and strength. Their power systems are less of an inheritance and more of an exchange of skills and tricks.

For example, if a Level 10 player accidentally learns a druid's beast taming skill,

Then he can choose to join the Thousand-Throated Beast guild and learn the skills of taming wyverns and chimeras from the guild leader and vice-leader by earning guild points.

And if he doesn't join the Thousand-Throated Beast guild, but joins other guilds,

The beast taming skill may not be very effective, or even be wasted directly.

Similarly, players who use swords are best off joining the Sword King's Court, and players who have learned clockwork techniques first are best off joining the Clockwork Guild,

In order to maximize the efficiency of skill utilization,

To expand a single skill, draw inferences and form a complete power system.

The fifth type is guilds that have a power inheritance system and also have a fixed presence in the real world.

For example, gen-sys Biotechnology Company and Prometheus Laboratories Company.

These two companies, as well as some emerging companies (branches opened by established arms companies and pharmaceutical companies in the game square),

All have the shadow of the old-world consortium behind them.

For example, the weapons manufacturing department of Prometheus Laboratories Company has the shadow of Northrop Grumman Corporation (one of the world's top ten military industrial manufacturers) behind it, and Northrop Grumman Corporation is controlled by the California consortium.

In addition to these multinational corporations that are obviously influenced by consortia,

There are also regional guilds such as [Phantom Moon Ring] and [Yan Luo]—

[Phantom Moon Ring] was established by the daughter of a Datuk in Malaysia,

[Yan Luo] is a guild established by a Siamese tycoon. That tycoon even starred in a web game advertisement himself to recruit troops.

These seemingly independent regional guilds,

As well as African warlords and South American gangs (including the Four Emperors and the Seven Warlords' own forces),

Also have inextricable links with the old-world consortium.

In the old world order, wealth is power.

As long as you have wealth and know how to use wealth, you can obtain the password to power.

But the emergence of the Wan Jia Xiong Meng game has broken the old order, and consortia must make changes in order to adapt to the new environment.

Survive, develop, evolve, and even go further, to seize more direct power.

In addition to the above five types, there is also a type of ordinary guild that has neither a stable power inheritance system nor a foundation in the real world.

These types of guilds generally do not have many members, and are more like a club with common hobbies and characteristics, or simply a few acquaintances who get together and temporarily form a guild.

For example, [Thunder Bluff's Disappointed Love Front Alliance]—as the name suggests, this guild is a group of players who have experienced setbacks in love in the real world, who came together for various reasons to keep each other warm.

[Minotaur Warrior Uninvited], whom I met in the Sky Arena before, belongs to this guild.

[Far East Magic Siesta Society of Summer]—This guild is also known as the Daytime Sleeping Club, and is a gathering place for chuunibyou (middle school second-year syndrome), nap enthusiasts, and old ACG (anime, comics, and games) fans.

Other ACG groups include [SOS Brigade], [DD Simp Official Support Group], [Over-the-Hill Touhou Project 600],

These types of groups have fewer members, high turnover rates, and the organization is not very tight. Usually, after players join in to keep each other warm for a while, they withdraw from the guild for very realistic reasons (joining a formal society to seek their own development). Only a few fixed members can stay.

Just like ACG in the real world.

This time's Doorway Battle clearly revealed the distribution of high-level combat power of various forces in the Wan Jia Xiong Meng game.

The officially endorsed formal guilds and the secret societies with long-standing traditions had the most people who advanced to the top 500.

Ordinary guilds with power inheritance systems and emerging secret societies had the second most people.

Guild members without power inheritance systems and lone wolves who went their own way had the fewest people who advanced to the top 500, adding up to less than eighty people.

However, among these eighty people, there are quite a few who are ranked high—lone wolves who do not rely on the support of large forces and pass the Sky Arena elimination round independently are not weak.

Li Ang was also counted as a lone wolf, although he actually joined the Raven Guild established by Liu Wu Dai...