Hei Deng Xia Huo
Chapter 46 Conclusion
The desk with the photo pressed under green glass, the Haier refrigerator plastered with two underwear boy stickers, the cuckoo clock hanging on the wall, the black-and-white big-screen TV draped with a silk dust cover....
His familiar living room.
Finally back, and not a moment too soon. Li Ang casually scraped the dried blood from his face, feeling rather sentimental.
This script mission lasted a total of seven days, but only a second passed in the real world. If he had failed to complete the mission, what would have appeared here in that one second would probably have been just a pool of rotten, sour corpse flowing with green liquid.
The landlady would definitely have been very angry then....
Li Ang shook his head, pulled his thoughts back, and began to take stock of his gains from the Lonely Mountain Cold Temple mission.
Mission Reward 1: 300 additional experience points
Before the mission, Li Ang's experience level was Lv3, with an experience bar of 40/300.
Cooperating with the mission team to jointly kill the Shan Xiao (mountain demon) provided Li Ang with 200 experience points, and cooperating with Chai Cuiqiao to jointly kill a group of small demons in the courtyard provided Li Ang with 150 experience points.
The Killing Game system is extremely intelligent and automatically analyzes the player's overall contribution to killing monsters, providing experience points evenly according to the degree of contribution, which avoids things like "stealing heads" and "stealing monsters" from happening.
In short, with 350 experience points for killing monsters, plus 300 experience points for the extra mission reward, Li Ang can already upgrade from Lv3 to Lv4.
Li Ang had already completed the task of upgrading to Lv4 in the Lonely Cold Temple before the transmission, and the experience bar had also reached the 390/400 mark, only one step away from becoming Lv5.
According to Xing Hechou and Wanli Fengdao, after becoming Lv5, players can unlock the title system and the trait system.
As the name suggests, titles are special evaluations given by the system based on the specific performance of each player above Lv5 in the mission.
Each player exhibits different performances, and the titles obtained are also different. Players can obtain multiple titles, but can only choose to wear one every 48 hours.
Each title grants the player a unique ability, which can be actively activated or passively triggered, and does not occupy the player's total of 10 skill slots.
For example, Xing Hechou's "Wall-Like Cliff" title can passively improve his body's resistance to blows when he makes a defensive posture.
For example, Wanli Fengdao's "Sentimental Swordsman" title can comprehensively improve his attribute values in the process of protecting female creatures {including but not limited to human females}, with a cooldown time of half an hour and a consumption of 10% of overall energy value.
The trait system, on the other hand, can affect the player's attribute values.
For players below Lv5, their attribute values are just a simple line of numbers.
After unlocking the title system, the player's current attribute values will be updated in real time and affected by a series of traits. For example:
Dysentery: -1 Constitution
Fracture: -1 Strength
Rabies: -1 Intelligence, -1 Constitution
Content with the Status Quo: -1 Charm
Gluttony: -1 Constitution
Cannibal: +1 Strength, -2 Charm
Bad traits will temporarily reduce the player's attributes, while good traits can also increase the player's attribute values, such as:
Genius: +2 Intelligence
Debauched浪子 (Langdang Langzi): +2 Charm
Reckless Warrior: +2 Strength, -1 Intelligence
Zealous Faith: +1 Strength, +1 Constitution
Ascetic: -1 Strength, +2 Intelligence, +2 Constitution
Valhalla Pact: +2 Strength, +2 Agility
Demon Possession: +3 Strength, +3 Constitution, +3 Charm
Augustus: +1 Strength, +1 Agility, +4 Charm
Players can analyze their current physical condition more specifically based on the real-time updated traits, and consciously add better traits to themselves to maximize their attribute values.
The title and trait systems both require upgrading to Lv5 to unlock, and Li Ang turned his attention to the second mission reward.
Mission Reward 2: 500 game coins
Coupled with the 600 coins he had accumulated before, Li Ang already has 1100 game coins. If he adds the 900 points that Xing Hechou promised to trade to him, Li Ang's game currency will soon reach the 2000 mark.
Mission Reward 3: Rare quality random item *1
The random item is actually the Soul-Calling Banner (yin hun fan). This equipment can absorb Yin energy and store spiritual bodies. In the real world where supernatural urban legends continue to emerge, the applicability of the Soul-Calling Banner is probably even higher than the Cat's Eye.
Mission Reward 4: Rare quality random scroll *1
Clicking on the dark blue scroll in the backpack bar,
Skill Scroll Name: Ripple Breathing Technique
Attribute: Learning
Type: Universal
Usage: Passive
Level: Rare
Effect: Through special breathing methods, it slowly and continuously increases cell activity, strengthens the body, and can slightly resist aging. It can also cause concussion damage to living beings, including spiritual bodies, by releasing ripples.
Consumption: None
Learning Conditions: Constitution attribute greater than or equal to 7 points, Intelligence attribute greater than or equal to 7 points
Note: jojo, this is my last Ripple!
Um......
Li Ang scratched his head. This Ripple Breathing Technique, which originated from the manga "JoJo's Bizarre Adventure,"
requires the user to constantly adjust their breathing frequency, slowly and persistently increase cell activity, and generate a special "Qi sensation" in the body similar to ripples on the water surface.
If we look at the expressiveness of the first and second parts of the manga, Ripple, or "Inner Force," can greatly increase the user's power in a short period of time, and can even be precisely controlled to release Ripple in the form of "Ripple Move," achieving multiple special effects, including killing spiritual bodies and heating objects.
Logically speaking, the Ripple Breathing Technique, which has considerable development potential, should be more powerful than the Adrenaline Activation Method, which is also a rare-level skill scroll.
However, since the Ripple Breathing Technique only provides relevant information, and the specific cultivation still requires the player to put in their own effort to slowly accumulate Ripple energy from scratch,
and the speed of cultivation and the level of achievement all depend on the player's comprehension, and if they encounter someone with poor comprehension, they may not even get started for half a year.
Therefore, the quality of the Ripple Breathing Technique is only "Rare."
As a wild genius, Li Ang unhesitatingly chose to learn the skill, and after slightly adapting to the extremely slow breathing frequency, he quickly got the hang of it.
"Under normal circumstances, my resting heart rate is 70~80 beats per minute, but when performing Ripple Breathing, my heart rate drops to 40 beats per minute, and there is still room for it to decrease."
Li Ang carefully felt the changes in his body, and there was no immediate hot current or anything like that. "Let's just hang up and breathe for now, anyway, it doesn't matter."
After adding one free attribute point to Strength, Li Ang's player panel displayed:
Li Risheng
lv4. Experience bar is 390/400
Strength: 7 {The level of a professional weightlifter}
Agility: 6 {The level of a senior parkour enthusiast}
Intelligence: 7 {Genius}
Constitution: 7 {The level of a professional marathon runner}
Perception: 7 {The level of a professional hunter's perception}
Charm: 4 {Ordinary appearance, slightly strange words and deeds}
Equipment: Eccentric eyeballs, Face-changing mask, Soul-Calling Banner (yin hun fan)
Backpack: ak47, cqb body armor, camping hatchet, bishou, flashlight, hand grenade, ranshaoping, black zombie hair, black zombie fingernails, fire rat fur, plague ghost skin, bones
Spine
Skills: Adrenaline Activation Method, Ripple Breathing Technique
Game currency: 1100