Hei Deng Xia Huo

Chapter 101 A Cry for Help

Chapter 15 Back to the Familiar

Back in the familiar living room, Chai Cuiqiao's head floated up from the floor, looking at Li Ang in confusion.

One second Li Ang was equipped with a wooden mask, cat eyes, and an AK47, and the next he was wearing a gas mask.

"You finished a script mission?"

Chai Cuiqiao pulled herself out of the floor and asked curiously, "Why didn't I go in with you?"

"This script mission was a little special. I couldn't use the skill bar or equipment bar."

Li Ang explained simply, then rushed into the bathroom and turned on the shower.

He might still have chlorine residue on him, and it would be terrible if the smell lingered in the living room.

After showering, Li Ang, refreshed and clean, walked out of the bathroom in a bathrobe and lay sprawled on the sofa, checking the gains from this mission.

Overall player performance: S, game currency and experience gained increased to 160%.

Mission reward 1: 300 experience points

Mission reward 2: 500 game currency

After multiplying by the 1.6 coefficient, Li Ang received a total of 480 experience points and 800 game currency.

Before this mission, his level was Lv7, with an experience bar of 579/700. After completing the mission, he had met the requirements to level up to Lv8.

Confirmed upgrade, current level is Lv8, experience bar is 259/800.

Current game currency is 4395 points... Hmm, almost a lucky number.

Mission reward 3: Random quality skill scroll *1

It was Li Ang's third favorite unboxing moment again. He clicked on the treasure chest in the item bar, and a parchment scroll emitting a faint blue light appeared inside.

Skill scroll name: Yinhen Chaofeng (Hatred-drawing Taunt)

Attribute: Consumable, disappears after three uses

Type: Universal

Level: Rare

Effect: The user designates a target and taunts them in the form of words or actions, temporarily causing them to lose their mind and attack the user. The skill's intensity, priority, and duration are determined by the target's current emotional state and the degree of taunting in the user's actions.

Consumption: None

Cooldown time: Limited to once per mission, no cooldown time in non-mission situations.

Note: 凸〔`???′〕凸 Come hit me, you idiot!

Whether it was just his imagination, the words "Come hit me, you idiot!" in the note section of this scroll seemed to be crooked and slanted.

Like the emoticons in front of it, it revealed an extremely strong sense of mockery.

"Hmm..."

Li Ang squinted. "Although this skill seems a little ridiculous, its effect is quite powerful. It can make the enemy lose their mind and force them to attack. It's very suitable for use in one-on-one situations."

Although this scroll only had three uses, and could only be used once per mission,

in a battle where you give it your all, victory or defeat, life or death, often only happens in an instant. Taunting can be regarded as a semi-compulsory control skill, and once is almost enough.

"If this were a learning-type skill without a usage limit, its quality would probably be perfect."

Li Ang muttered to himself and added one free attribute point to physique.

In this way, as a Lv8 player, his strength, agility, intelligence, physique, and perception attributes all reached 8 points, looking neat and pleasing to the eye.

In addition to the system rewards, the regular items scavenged from the script mission were also quite valuable.

Including a full set of S.W.A.T. special operations team uniform including helmet, body armor, and military boots.

An Scar-H rifle equipped with a grenade launcher, two spare magazines, seventy-odd bullets,

two thermite incendiary bottles, two smoke grenades,

one shouliudan (hand grenade),

one single-soldier rocket launcher, one rocket dayao (rocket ammunition).

These things alone were worth the price of admission, not to mention Tama Riady's collection of gold and silver jewelry, cash, antiques, and so on.

"Doing one mission is really more profitable than robbing a bank."

Li Ang couldn't help but sigh.

————

In the following days, Li Ang had been browsing the player luntan (forum).

The hottest topic on the luntan (forum) recently was that the Killing Game's mall shelves would occasionally refresh with a series of props called "SOS Signal."

The effect of this series of props is that, during a script mission, you can invite an additional player to cooperate with the signal sender to perform the mission together.

It can be understood as the Killing Game version of off-site assistance.

The SOS signal series has quite a few types of branch props,

For example, SOS Signal - Telephone Booth, which allows the signal sender to contact the aid recipient in the real world using a telephone booth in the script mission;

SOS Signal - Rent-a-Body, which allows the signal sender to transfer all control of their body to the aid recipient;

SOS Signal - Strong Reinforcements, which directly pulls the aid recipient into the script mission.

The appearance of this series of SOS Signal props has greatly changed the ecological environment of the Killing Game.

Some players who are not very good at reasoning can use the SOS Signal - Telephone Booth to seek help from reasoning experts in the real world during script missions.

Some players who have auxiliary skills but are not strong in combat can

use SOS Signal - Strong Reinforcements to summon other players specializing in combat to join the script.

Multinational corporations, chaebols, and monopoly organizations are probably the groups that like these props the most.

They want to become players, possessing extraordinary abilities, but they are also afraid of dying in script missions. The appearance of these props perfectly solves their problems.

Official organizations like the Special Affairs Bureau are also quite happy about this - the think tanks hidden behind the scenes can directly provide intellectual support to players in the field,

and obtain first-hand information from the script mission world, collecting a large amount of useful information.

As for the gold-farming groups, they were overjoyed. The SOS Signal series of props on the market have been炒上了天价 (inflated to sky-high prices). The members of the gold-farming groups are watching their mall interface at all times, afraid of missing this opportunity to make a fortune.

Of course, the SOS Signal series of props also have many usage restrictions.

For example, each player can only use the SOS Signal once every three script missions.

The level of the aid recipient cannot exceed the user by more than two levels.

SOS Signal - Telephone Booth can only be used in single-player script missions.

SOS Signal - Strong Reinforcements can only be used in script missions with fewer than four people, and only one player can be summoned at a time.

[If you could call up a hundred or so brothers at once, the script boss could only sigh to the sky, "Who can withstand this?"]

The appearance of the SOS Signal series of props has also pointed out a way to make money for some powerful players with strong performance and an average rating of A or higher per game.

That is to act as a strategy expert, providing intellectual or martial support to other players.