Chapter 874 Must Defect

This situation left major game manufacturers in a quandary.

They didn't care about the players' mockery; if they had the nerve, they shouldn't play games for the rest of their lives. What these major game manufacturers truly cared about was profit.

Companies like Nintendo and Sony were unfazed because their main battlegrounds were consoles. For them, the inability to play on consoles meant no threat to their primary market.

However, it was different for major game manufacturers whose primary battlegrounds were on PC. The oo game center had struck at their lifeline. When the oo game center platform emerged, none of these major game manufacturers took it seriously, believing that without the participation of major game companies, a platform lacking any heavyweight game resources would never be able to develop.

But the problem was that the oo game center was backed by the Jiangnan Group, which was not short of money and had directly acquired Blizzard, a formidable entity that dominated both single-player and online games. With just this one company, they could capture 40% of PC gamers worldwide.

What followed, and was even more brilliant, was the oo game center's use of various methods to encourage the development of independent games and provide support to independent game developers.

This was unprecedented in the history of game development, as even in the year 2022 of another world, no game platform had proactively assisted independent game developers.

Even Steam...

As for how much EA earned, since no new data was released, no one knew EA's actual revenue. However, judging by the fact that EA's board of directors announced dividends for all shareholders, its stock price rose by over 150% in a month, and that all games from the 1980s were to be packaged and listed in May, one could tell how much EA currently loved the oo game center.