Take a bite of pudding

Chapter 834 Only Those Without a Fool-Proof Package Are Truly Fools

Naturally, if they encountered someone proficient with computers, or someone willing to meticulously study the manual and supplement their learning with online searches, they might have managed to install it successfully.

But how many such people were there?

Fifty percent of people gave up as soon as they couldn't find a download link. Of the remaining fifty percent, another eighty percent abandoned the process upon seeing the dense, complex installation instructions.

As a result, among all users interested in installing the game center, over ninety percent were eliminated at the installation stage.

Later, someone compiled statistics on the installation rates for users interested in both the oo mobile game center and the game center. It turned out that 52.3% of users who showed interest in the oo mobile game center successfully installed it and became users of the oo mobile game center after their interest was piqued.

In contrast, the actual conversion rate for the game center was less than 5%. The gap between the two was more than tenfold, making it hard to imagine that the latter was the official software launched by many mobile brands.

The reason for this situation was entirely due to the thoughtful design of a "dummy-proof" installation package by the oo mobile game center.

Boss Huang had a saying among all the program developers at Jiangnan Group, a saying that Jiangnan Group would never admit to: "Users are dumber than you think. You must design all software, products, and program installation packages with the attitude of serving dummies."

Undoubtedly, this philosophy was extremely correct. When the first version of the oo mobile game center was released, it already featured dummy-proof installation. Jiangnan Group designed different installation packages for different mobile brands. After users downloaded the package corresponding to their phone brand and model, they simply needed to connect their computer to the phone and grant the program all necessary permissions. The entire dummy-proof installation package would then automatically install the program onto the phone without any user intervention.

How dummy-proof was this package?

This dummy-proof package even included an auxiliary program that simulated a mouse and keyboard. During installation, it would first install this simulation program, allowing the installation package to simulate user mouse operations and keyboard input, and then directly copy and paste the program into the phone's storage space through these simulated operations.

This was something 99% of installation packages couldn't achieve because a mere installation package couldn't obtain full computer permissions. These permissions could only be granted through manual confirmation from the user's mouse and keyboard, a security protection that the system couldn't bypass.

However, this security protection was circumvented with a mouse and keyboard simulator, along with a meticulously designed super script. Of course, in later times, such super scripts were generally referred to as "cheats" or "hacks."

It was only Boss Huang who could come up with such a genius idea: using cheats to install legitimate programs.

A few months later, some users reported that the installation package was still not convenient enough because they had to find the installation package suitable for their specific phone model, which was very inconvenient.

So, the installation package was soon reformed. The selection of installation packages was removed, and all players only needed to choose between a network installer and an offline installer.

The network installer was very small, only 1...

With these two installation packages, which only required users to download and click the mouse, the download and installation process for the oo mobile game center was naturally invincible, crushing the official game centers launched by major mobile manufacturers into dust.

Some people might wonder, couldn't the R&D capabilities of legitimate manufacturers be as good as Jiangnan Group's? Couldn't they also create such dummy-proof installation packages?

Moreover, the oo mobile game center's dummy-proof installation package had already been released for a long time; couldn't they simply copy it?

Firstly, their R&D capabilities were certainly not as good as Jiangnan's. This dummy-proof installation package was the result of a massive development effort involving an entire school and thousands of students. Furthermore, Jiangnan Group itself possessed a huge program R&D team that developed various programs, games, and even systems. The program development teams of these mobile companies simply couldn't compare.

As for copying the homework, the R&D teams for these game centers were hastily assembled. Expecting them to collectively create such an integrated dummy-proof installation package was entirely impossible.

Could the development teams for each company develop dummy-proof installation packages for their own phones?

Of course, they could, but there was no need. As mentioned before, these programmers were pulled in to do this job, and they wanted to finish this annoying task quickly. They wouldn't proactively develop such complex dummy-proof installation packages unless their superiors directly issued relevant commands.

However, these companies were mobile phone companies, and they didn't understand how to design user-friendly programs. At best, they wouldn't propose various anti-human design requirements; let alone realize the importance of dummy-proof installation packages.

Therefore, the download data peak for the game center lasted for less than three days before it began to turn.

Logically, even if a turning point occurred, the overall data should have remained in an upward trend for a considerable period.

However, starting from the fifth day, players' game time and payment figures began to fall drastically.

On the fifth day, the staff monitoring the backend data were horrified to discover that the players' average game time had been cut in half compared to the previous day, and the payment figures had dropped from $2 million to less than $700,000.

Then, on the sixth day, this figure was halved again. Such a terrifying decline made everyone in the company tremble. They didn't even dare to report this matter to their superiors, because once reported, they would surely face anger like a flash flood.

So, they decided to suppress it, thinking that this change might be temporary and the data would rebound after a few days. If they reported the data then, they could avoid the wrath.

But as it turned out, this idea was too ridiculous. By the tenth day, the players' online duration on the entire game center had dropped to less than 1/10 of its peak. The daily payment amount had also decreased to around 100,000 yuan. This was the total payment amount for all mobile brand game centers worldwide, which clearly indicated how dismal the performance was.

What was even worse was that if these data were analyzed, it would be found that the players who were still playing games and making purchases were basically new users who had just downloaded and installed the platform. These naive newcomers were playing and spending money on the platform, while the old players who had downloaded it earlier had basically left.

According to statistics, the average game duration per player was just over an hour. This meant that after playing for only about an hour, the vast majority of players had become completely disillusioned with the game center and never opened that troublesome thing again.

This was the most despairing result, because it meant that the game center they had spent over half a year painstakingly developing was a complete piece of garbage. It was as if it was born with congenital heart disease, missing limbs and a brain, and would only be able to live in the ICU for its entire life.

This outcome filled everyone with despair, but the superiors' inquiries arrived as scheduled. On this day, Edward Zamp, with a smiling face, approached the person in charge and said, "What about the data from the last few days? Why haven't you shown it to me? Our total installations should have surpassed 10 million, right?" Edward Zamp asked with a beaming smile.

On the fourth day, the data he had shown indicated that the installations had already exceeded 7 million. In Edward Zamp's opinion, it was only natural to have surpassed 10 million total installations after another six days.

Then he heard the person in charge say, trembling, "We've just surpassed 9.2 million today. We should break ten million in a few more days!"

"Only 9.2 million!" Edward Zamp's expression instantly stiffened. Seeing the person in charge's terrified demeanor, he instinctively felt that something was wrong and directly said, "Show me the data. I want the most accurate data!"

"Yes!" The person in charge reluctantly handed the report to Edward Zamp. He glanced at it a few times, and then felt a surge of blood, causing him to collapse onto the chair. His secretary immediately took out a fast-acting heart-saving pill for Edward Zamp. Edward Zamp was originally in good health and had no problems, and could even exercise vigorously every day.

However, ever since he clashed with Jiangnan Group, Edward Zamp's health had been deteriorating. A while ago, he was diagnosed with a heart problem, so he started carrying fast-acting heart-saving pills with him. He never expected that they would actually be useful today.

After his heart calmed down, Edward Zamp, gasping for air, looked at the person in charge and said, "You'd better give me a reason to forgive you! Why is the data like this!"

"Yes, this is mainly because those third-party game developers are scoundrels, and the oo mobile game center is targeting us!" the person in charge immediately said, spitting out all the excuses he had prepared. In any case, it was everyone else's fault, and it had nothing to do with him!