Chapter 759 Under Pressure

It was naturally impossible to beg on one's knees to join the alliance, but with the release of this report, within three days, over twenty mobile phone companies came to inquire if they could join the oo mobile game platform now.

This basically amounted to half the alliance coming over. The effect of this revenue report was indeed significant.

As for the shameless requests from these companies, Jiangnan Group did not become arrogant and reject them outright. Instead, they told the parties in a very calm tone that joining the oo mobile game platform was naturally not a problem and they could join at any time, even saying that as long as they agreed to the electronic contract.

However, the difference was that this electronic contract had been modified. Just as they had informed them before, first, the revenue share for mobile phone manufacturers was reduced from 20% to 10%.

Secondly, several additional clauses were added. First was exclusivity: if the oo mobile game platform was installed, then no other mobile game platforms were allowed to be pre-installed.

And if they joined this time and then withdrew, there would be a three-year cooling-off period, during which the oo mobile game platform would refuse any level of cooperation with that mobile phone company.

Of course, the last two clauses, due to their monopolistic nature, were not directly written into the contract. Instead, they were verbally communicated by the relevant staff... and not even communicated over the phone, but relayed through third-party personnel.

This means that this rule was not actually written into the contract. Could mobile phone manufacturers exploit this loophole?

Of course not, because the contract indeed added another clause that the oo mobile game platform had the right to terminate cooperation with mobile phone companies at any time, without any responsibility or compensation. At the same time, all subsequent profits obtained by the platform would not be shared with Party B, and Party A would be free to distribute it.

In other words, if you did not comply with this rule that was not written into the contract, then Jiangnan Group could remove this mobile phone from the official partners of the oo mobile game platform at any time. After that, any profits earned by the oo mobile game platform would have nothing to do with you.

As soon as these changed rules were announced, many mobile phone companies became agitated again, directly accusing Jiangnan Group of using its monopoly position to introduce monopolistic terms. Such terms, which allowed Party A to terminate cooperation at any time and refuse to pay all expenses, were simply going too far and treating them, the mobile phone manufacturers, like dogs to be toyed with.

Of course, the most crucial point was the reduction of the 20% revenue share to 10%, which was equivalent to directly cutting half of their original income. This was something these mobile phone companies could absolutely not accept.

After all, they had previously been attracted by the 50% revenue share and chosen to develop their own mobile game platform. Now, not only could they not increase it to 50%, but they had to cut it in half again, which was very difficult to accept.

What was even more unacceptable was that why should they get 10% while some mobile phone companies could get 20%? Wasn't this naked discrimination?

Of course, these people clearly understood the reasons behind this, as well as how hurtful their actions were previously. But setting aside these points, were such terms reasonable? Didn't Jiangnan Group itself make mistakes?

Couldn't they just obediently listen to the mobile phone manufacturers and hand over the profits?

Well, since most companies learned about these rule changes and understood that Jiangnan's attitude was extremely firm and they did not accept any changes, the negotiations broke down again on the spot.

However, miraculously, after considering the matter in detail, 90% of these companies returned and expressed their willingness to sign and accept such conditions. As a result, a total of 19 mobile phone companies, gritting their teeth, signed this new contract, only to receive a 10% revenue share.

Among them were well-known mobile phone companies like BlackBerry and HTC. Of course, companies like Motorola, Nokia, and Samsung still had no intention of cooperating with Jiangnan Group, but this was already a huge victory.

This meant that Jiangnan Group had expanded its market share from the original 10% of the mobile phone market to a staggering 30%, occupying one-third of the entire market.

Seeing these 19 companies sign, the happiest were not Jiangnan Group, nor Huang He, but the first batch of mobile phone companies that signed, like Bannon. They felt extremely satisfied and excited about their previous decisions. It was all because of their wise leadership and decisions that their mobile phones could receive a high revenue share of 20%.

And those large companies could only get 10%. Moreover, their cooperation agreements were more flexible. Even if they introduced a second mobile game platform, the oo mobile game platform could not arbitrarily terminate the cooperation relationship with them, fully enjoying the freedom of choice.

Of course, they wouldn't dare to actually do such a thing. After all, this contract was signed every two years. Although Jiangnan Group had verbally promised them that the 20% revenue share agreement would remain unchanged when modifying the contract, the previous flexible cooperation agreements were not promised to continue.

Clearly, after two years, they would also have to accept the exclusive cooperation terms like other companies. But it didn't matter. As long as the oo mobile game platform monopolized the entire market, these terms would be meaningless.

Some high-level executives even received commendations from the board of directors. For example, Bannon, due to his outstanding decision-making this time, the board decided to reward him with a bonus of $50,000. They also revealed a piece of news to him: the Bell Group, the parent company, might transfer him from Bell Mobile to a leadership position in another department.

Regarding this news, Bannon's heart was filled with mixed feelings. He was happy because he would finally be able to leave this company that showed no hope.

Therefore, although this company recently gained an additional $300,000 in revenue share, this $300,000 could not save the company's life. At most, it would allow the company to survive a little longer.

After all, the key to this company's survival was market share. They needed more market, but Bell Mobile had no hope at all. Not only was the technology lagging behind other companies' mobile phones, but more importantly, what kind of incompetent people were there in this company from top to bottom? Bannon clearly understood that unless the company underwent a thorough overhaul, this company was beyond saving.

But this was impossible. Therefore, Bell Mobile was destined to disappear from the long river of history, just like the story that happened in another world. Being able to leave Bell Mobile now was equivalent to escaping from a death trap, which was indeed good news.

As for the worry, it was because if he left, he would definitely lose his position as the head of the company. Returning, he would at most be a department head, with countless superiors managing him, and his life would definitely not be as good as it was now.

Another reason was that he was ultimately a failure. He remembered when he first came to Bell Mobile, he had set a grand ambition to make Bell Mobile one of the top three in the United States. Now, he had to watch Bell Mobile disappear and become a complete failure, which made Bannon feel extremely distressed.

But no matter what, Bannon did not have much resistance to this change in position. His only curiosity was who would take over his position after he left, or whether the company would simply be declared bankrupt and discarded as a burden.

While Bannon was contemplating his future, Grant, the president of Nokia USA, was once again attending a meeting, and it was still a multi-party meeting concerning mobile game platforms.

However, this time the meeting process was exceptionally swift. First, the software name, which had not been finalized until now, had been completely... abandoned!

That's right, after discussion, everyone unanimously agreed that there was no need for a name. It would simply be called Game Center.

Yes, everyone realized that they didn't need to fuss over the name of this mobile game platform at all. After all, it was just a piece of software on a mobile phone, so naming it according to its normal function, Game Center, would be fine. This way, no one would lose out.

Therefore, adhering to this philosophy, there was no need for a dedicated game company to develop the platform. Everyone would simply send out programmers to form a team, find a location, quickly develop the platform, and then hand it over to their respective companies for use.

The only area where everyone needed to cooperate was in the sharing of game resources. During the meeting, everyone unanimously agreed that no matter which game joined the platform through which company's connection, that game would simultaneously be expanded to other alliance mobile software, thus achieving the sharing of game resources.

In this way, the problems that had been troubling all mobile phone companies in the previous nine meetings were all resolved. They did not need to fight and argue madly over the interests of this newly established mobile game platform company. Being able to immediately dispatch programmers to start development was the most important thing.

In fact, it was obvious to everyone that this way of solving problems without actually solving them had huge hidden dangers.

First, how would the interests between various game software platforms be coordinated?

Second, the mobile operating systems of each mobile phone were different. While developing the platform, perhaps everyone could brainstorm together, and programmers from each company could adapt to their respective mobile operating systems.

But this was limited to mobile game platforms. In the future, when a mobile game logged onto the platform, wouldn't it also require specialized version optimizations for each different mobile model?

Moreover, everyone would surely launch new mobile phones in the future, and new mobile phone operating systems would also be continuously optimized. Would each company have to send programmers every year to develop and update this mobile platform software?

Also, what if those large mobile phone companies monopolized game resources and did not share this game with other mobile phones but kept it exclusively for themselves?