Chapter 378 Seems There's No Room for "Guidance"

January 6th, Thursday.

In the self-study room, Pei Qian looked at Ma Yang, who was reviewing earnestly, and couldn't help but let out a sigh.

Why is it that even a slacker like Ma Yang can review with undivided attention, while I can't focus at all...

The exam week is approaching, and the semester is about to end.

Pei Qian had set a flag for himself that he would pass the exam by his own efforts, but when he actually tried it, he found it was a bit difficult.

He originally wanted to call Ma Yang to the self-study room to gain a little bit of a learning atmosphere.

However, Ma Yang did find a learning atmosphere and reviewed very enthusiastically, but Pei Qian had no interest at all.

Sitting in the self-study room felt like an eternity.

Suddenly, Pei Qian's phone vibrated, and he received a message.

"Boss Pei, the haunted house has a preliminary plan. When is it convenient for you? I want to report it."

Pei Qian looked at the message sent by Chen Kangtuo and sighed.

Alas, it's not that I don't want to study.

I'm just too busy with work.

What should this be called?

The trees want to be still, but the wind won't stop; Boss Pei wants to study, but his employees won't let him.

Oh well.

He looked at the time. It was 10:30 in the morning, so he replied, "Come to my office at 11."

...

...

At this time, Chen Kangtuo had already arrived at Shenhua Splendor.

He had already taken a trip to the 16th floor and found that Boss Pei wasn't there, so he sent this message.

Since he had an appointment with Boss Pei at 11 o'clock, there was nothing to do now, so Chen Kangtuo decided to visit the 17th floor to see how Li Yada and Bao Xu were doing.

Arriving at the 17th floor, Chen Kangtuo found that the work enthusiasm here was quite high, and everyone was busy.

Seeing Chen Kangtuo coming, many people greeted him.

After exchanging a few pleasantries with Li Yada, Chen Kangtuo asked about the development of GOG.

After all, Chen Kangtuo was also one of the members in charge of this game before.

Li Yada said, "The progress is going smoothly."

"Yuanmeng Ventures gave a lot of modification suggestions before. We only changed a small part, but the effect was unexpectedly good."

"Judging from the feedback from the players at Moyu Internet Cafe, most players welcome this 'simplified' game mode that is easier to get started with."

"So, we've been busy recently modifying the remaining content as well."

"Unfortunately, Yuanmeng Ventures will soon have new tasks, so they can't try out the game and give more modification suggestions."

"However, He Desheng said that he has almost finished all the suggestions he could think of."

"In the next period of time, our main task is to continue to modify the basic gameplay of the game according to these suggestions, create more characters, and adjust the game balance."

"The new recruits are all talented and get started with game development quickly. The development efficiency of the entire project has obviously improved a lot."

Chen Kangtuo chatted with the members of Tengda Games for a while, looked at the time, and walked downstairs, preparing to report to Boss Pei.

...

...

In the office, Pei Qian flipped through the preliminary plan for the haunted house that Chen Kangtuo had just submitted.

The name of the haunted house was set as "Shivers Inn."

According to Chen Kangtuo, the name was mainly based on three considerations.

First, there are no ghosts or monsters in the haunted house, and it doesn't promote superstition, so there will be no words like "ghost."

Second, he hopes that tourists can come here to experience it many times, and "Inn" actually means a hotel.

Finally, it is also because the basic scene in the haunted house is a hotel theme. Although there will be some more scary scenes in the future, they are all derived from the hotel theme.

Just seeing the name, Pei Qian didn't have any special ideas.

Although hotels are also a common setting in horror themes, they are relatively less common compared to cemeteries, mental hospitals, and the underworld.

It can be said that the theme is relatively novel, or that the degree of horror is not enough. In short, it depends on how it is done.

Pei Qian continued to read.

Shivers Inn has three major projects. The first project is a multi-person interactive project, and the third project is a very scary traditional haunted house process. These two projects only have a few rough ideas and no specific plan.

The second project, as a transitional project, has already written some specific plans.

Currently, six small projects are planned, all of which are very simple and can be completed in a small area of ​​a few square meters to a dozen square meters, limited to one person each time.

The setting of these small venues are all in containers. There are wheels under the containers, which can be moved and will be shuffled regularly, so that the projects that players enter each time are random.

Pei Qian looked at these small projects one by one.

The first small project: Bathroom.

The setting is a very narrow bathroom, with mirrors, sinks, toilets, bathtubs, etc., and the layout is similar to a conventional bathroom.

However, the entire scene will be made old, the lights are dim, the sinks, mirrors, and bathtubs are all dirty, and they probably haven't been scrubbed for a long time. There seem to be dark red solidified blood stains in the shadows of the bathroom corners.

The tourist enters the bathroom alone and must complete a series of steps as required in advance.

If all are completed, it will be considered a successful challenge. If any step is not completed, it will be considered a failed challenge.

First, the tourist must lock the bathroom door, pick up a red candle from the side, and then turn off the bathroom lights.

Then, light the candle and use the light of the candle to come to the mirror on the sink, and place the candle on the platform where toiletries are placed in front of the mirror, that is, in the middle of yourself and the mirror.

Cover your eyes with your hands and hold for more than three seconds, then look at the mirror.

After that, turn on the faucet to wash your hands.

Afterwards, lie in the bathtub, cover your eyes with your hands, and no matter what happens, you must not remove your hands and hold on for three minutes.

There will be a rusty timer next to the bathtub. After pressing it, it will emit a "tick-tock" sound of the watch hand turning, and the turning sound will stop after three minutes.

At this time, get up from the bathtub, leave the room, and the challenge is complete.

It seems simple, but in this process, a series of random unexpected events will occur.

For example, when turning off the lights, the dim lights will flicker violently a few times, and then make a "pop" sound, as if the light bulb is broken.

When covering your eyes for three seconds and looking at the mirror, a face with torn skin and flesh may suddenly appear in the mirror, or a pair of red eyes, or the mirror may crack and ooze blood.

When washing your hands, the original clear water may suddenly turn black or blood red, and there may be some bloody fragments mixed in.

After the tourist lies in the bathtub, a series of events will also occur in the bathroom, such as the original broken light suddenly turns on again; the faucet automatically turns on and makes a sound of water; the toilet flushes; the door is opened, and someone walks into the bathroom with heavy footsteps; or even pulls open the shower curtain and leans in front of the tourist...

In short, these are all randomly determined by the staff and controlled uniformly. Each time a tourist enters, the experience will be different.

At the same time, there are many hidden cameras here that can detect the tourist's state at any time. The mirror is also specially made. On the surface, it looks like a mirror, but it is actually a display screen, which can not only display effects such as blood-red eyes or bleeding, but also create effects such as "yourself suddenly disappearing in the mirror."

The second small project: By the Window.

The setting is a narrow inn corridor. After entering, you also need to lock the door yourself first.

There are four windows in the corridor, and each window has subtle differences in its condition.

The first window is completely damaged and open. Under the action of the night wind, the window frame without glass will occasionally hit the wall and make a sound, and the curtains are often blown around.

The sound of the wind is also mixed with the roars of unknown monsters from time to time.

Of course, this scene is the setting inside the container. The part outside the window is still inside the container, pitch black, and the effect of the breeze and the roar of the monsters are all man-made.

The second window looks like it has some cracks, and there are several clear bloody handprints on it, as if someone had been constantly patting it with blood-stained hands.

The curtains of the third window are slightly drawn.

The fourth window has no curtains, and it is dark outside, and nothing can be seen.

The tourist needs to stand with his back to the fourth window. No matter what happens, he must not move, turn around, or make a sound. After five minutes, the challenge is successful.

During this period, some random events may occur in these windows.

For example, the monster's roar from the first window may suddenly increase, as if it will jump in at any time;

Suddenly, someone outside the second window frantically patted the glass of the window while shouting for help, his voice miserable, but a few seconds later, his screams became farther and farther away, as if he was being dragged away by some terrifying monster.

The third window may suddenly be knocked open, and a monster's big hand stretches in and grabs wildly, grabbing away a dummy prop in the corridor.

The fourth window, that is, the window that the tourist is standing with his back to, may also hear rhythmic knocking sounds, the sound of fingernails scratching across the glass, etc.

In addition, there will be huge shadows passing by outside the window, and you can vaguely hear heavy footsteps, the sound of iron chains dragging on the ground, the low roar of monsters, and so on.

After the timer stops, the tourist can leave the window and leave after opening the door that he locked.

But at this time, the fourth window where the tourist was originally standing will suddenly open, and a huge monster pokes its head in, opening its blood-stained mouth that exudes a fishy smell and constantly biting, while roaring.

Of course, the standard for clearance is that the tourist can clear the level as long as he does not move, turn around, or make a sound within the three minutes of the timer. This last scene is completely for showmanship and does not affect the clearance judgment.

The small projects after that include a TV, a staircase, a ceiling, and under the bed.

These small projects have one thing in common, that is, they are not the kind of traditional horror settings in themselves, unlike scenes with particularly high stimulation levels such as cemeteries, the underworld, and morgues.

Moreover, there are no very exaggerated horror elements in these scenes, such as carefully disguised staff, very complex mechanisms, very exquisite and terrifying props, and so on.

It is more about achieving horror effects through psychological effects.

Further down is the charging policy of Shivers Inn, but obviously Chen Kangtuo hasn't thought about the specific amount of the charge. He just simply wrote: Allow tourists to buy tickets once and play multiple times.

Pei Qian looked at this plan and fell into deep thought.

Logically speaking, the first and third major projects should be more brilliant, but Chen Kangtuo hasn't quite figured out the specific plans yet, and only has a rough idea.

How to "guide" him?

The second major project has a specific plan, but it always gives Pei Qian a feeling of being neither too high nor too low.

Looking at the second major project alone, it may not be enough for those who are very brave and seeking excitement; and for those who are very timid, it is equally scary and they dare not try it.

Moreover, the process is relatively short, the gameplay is relatively monotonous, and it is only limited to one person to play.

It looks like the probability of failure is very high, and there is really no room for modification.

Pei Qian considered for a moment. Since there is nothing to change in the specific plan, then let's make a fuss about the charges!