Qing Shan Qu Zui
Chapter 81 The Manuscript is Out
With the Chinese New Year approaching, Pei Qian could feel a "holiday" atmosphere everywhere.
Pei Qian didn't have much memory of the 2010 New Year, and he had even forgotten what programs were on the Spring Festival Gala that year.
This world had changed somewhat from his previous life, so the Spring Festival Gala should also be different.
Of course, no matter how different, it probably wouldn't be any better.
At school, after the end of the exam week, the students had already gone home. It was also winter, and the trees were shedding their leaves. Walking on campus gave him a lonely feeling.
Pei Qian arrived at the company and sat down in his office.
He took the tea from Assistant Xin, lamenting another dull day.
He called up the System Panel.
[Wealth Conversion System]
[Host: Pei Qian]
[Surplus Conversion Ratio 100:1, Loss Conversion Ratio 1:1]
[System Funds: 1.78 million (↑780,000)]
[Personal Assets: 21647.8]
"Hoo..."
Pei Qian blew on the hot tea, his heart unmoved.
As expected!
In just one week, the original 1 million system funds had become 1.78 million.
After updating the servers and bandwidth, *Fortress at Sea*'s player base surged again, the game consistently occupying various official platform charts, and revenue continued to increase.
Money was spent quickly, but it was also earned quickly!
Even though expenses such as rent and wages were constantly being paid, the funds in the company's accounts continued to grow.
Fortunately, Pei Qian timed the last settlement very accurately, otherwise, it would not have been easy to achieve a loss.
This time, Pei Qian was simultaneously considering three directions, all of which cost a lot of money.
He promised Huang Sibo 1 million.
Ma Yang wanted to open a shop, and according to Pei Qian's extravagant idea, the initial investment would have to be around 2 million.
For the development of the game *Game Producer*, Pei Qian also planned to spend more than 2 million on the initial investment, with no upper limit.
If the money wasn't spent, he would add more!
And the current daily expenses, including the company's rent, employee salaries, etc., were about 1 million per month.
Calculated in this way, it was indeed not a small amount, and the current system funds were not enough.
But the problem was that this cycle was three months.
With the money-making speed of the two games *Ghost General* and *Fortress at Sea*, they could earn more than three or four million a month!
Pei Qian still had some difficulty in controlling the system funds below one million at the next settlement to achieve a loss again.
Pei Qian felt a little egg pain after calculating.
He had also considered whether it would be better to use the system funds' surplus to convert?
But after a little calculation, he knew it was not reliable.
The two games were indeed very profitable, earning nearly ten million in three months, which was no problem.
If converted at a ratio of 100:1, it could be converted into nearly 100,000 in income, which seemed not bad.
But the problem was, what about expenses? Did he want Pei Qian to be a miser?
Even if Pei Qian did nothing, there would be nearly one million in company operating expenses each month. After three months, the surplus would be at most five or six million, which would convert into fifty or sixty thousand.
With that little money, wouldn't a slight loss be enough?
Besides, if he aimed for a surplus, would Pei Qian still be willing to openly reimburse himself with system funds? His standard of living and working environment would definitely decline sharply!
After a little calculation, he knew that converting with a surplus and converting with a loss were not the same level of difficulty at all. Pei Qian wasn't stupid!
Therefore, losing money was the right way!
This time, Pei Qian wanted to set himself a small goal. It shouldn't be difficult to lose 700,000 of the 1 million system funds, right?
Triple insurance!
Just as he was thinking, there was a knock on the door.
"Come in."
Lu Mingliang pushed the door open, holding a printed design draft in his hand.
"President Pei, the concept draft for *Game Producer* is ready. Please take a look."
Pei Qian was stunned: "So fast? Did you work overtime past 9 o'clock?"
Lu Mingliang quickly waved his hand: "No, no, I just feel that I've been having a surge of inspiration and high efficiency recently. I definitely haven't exceeded the overtime you set!"
Pei Qian could be said to be strictly guarding against employees working overtime.
Taking the paper version of the concept draft, Pei Qian carefully examined it, and asked Lu Mingliang from time to time: "How did you consider this place?"
Anyway, he would ask whenever he didn't understand.
And Lu Mingliang answered tremblingly, telling his thoughts without any discounts.
President Pei didn't understand?
How could President Pei not understand!
Lu Mingliang knew in his heart that this was President Pei's test!
He couldn't help but recall when Huang Sibo was around.
He remembered that the first version of the design draft for *Fortress at Sea* was sent directly to President Pei by Huang Sibo, and President Pei quickly browsed it and finalized it.
But now, President Pei was asking about every detail, section by section.
What did this mean?
It meant that Brother Huang's draft was perfect, and President Pei was very relieved!
And his draft was far worse. President Pei was worried that he wouldn't be able to control it, so he helped him look at the draft in detail and kept asking questions!
Thinking of this, Lu Mingliang suddenly felt a little ashamed.
It was all my fault for being so useless, making President Pei teach me by hand!
Alas, it seems that I must work harder in the future!
…
After reading the draft from beginning to end and asking many questions, Pei Qian felt a little relieved.
On the one hand, looking at the document format of this design draft really made his brain hurt. He had to have Lu Mingliang explain it to him to understand it.
On the other hand, he had to ensure that this design draft perfectly reproduced his ideas and absolutely could not deviate!
*Fortress at Sea* was a bloody lesson. It was precisely because he didn't understand the design draft and missed many details that the game deviated from his ideas.
He would never do it again this time!
According to his previous ideas, the detailed settings of *Game Producer* had all come out.
The game takes place inside a game company.
There are computers for work, game promotional posters, figures, green plants, and other decorations, as well as many game practitioners as backgrounds in the game.
The player sees everything from a first-person perspective, starting from the starting point representing the game's project, and walking to the end point representing the game's launch.
Each key node is a room.
For example, the player has to choose what type of game to make.
In this room, there will be many doors, each door marked with a game type and a poster for that type of game.
The player chooses which game they want to play and enters through that door, representing the player selecting the corresponding game type.
Passing through the corridor, they come to the next room.
There are still many doors in this room, each door representing a difference in the details of the game.
For example, if it's the same card mobile game:
It can be divided into different charging models such as "heavy recharge" and "light recharge";
You can choose from a variety of promotional methods such as "video creator advertising", "ground promotion", and "purchasing website advertising";
There can be a variety of themes such as "anime", "Three Kingdoms", "mythology", and "original IP";
You can subdivide various art styles such as "2D cards", "horizontal characters", and "full 3D";
There can be a variety of combat modes such as "turn-based" and "real-time combat"...
In short, each room represents a player's choice!
The scene layout in the room revolves around these options.
For example, when the player chooses themes such as "anime", "Three Kingdoms", "mythology", and "original IP", the room area corresponding to the corresponding door will display these themes in a more vivid way.
"Anime" is a bunch of cute characters;
"Three Kingdoms" is traditional Three Kingdoms characters;
"Original IP" is some original images.
These are displayed visually in front of the player. The player can choose which one they want and enter the corresponding door.
After a series of choices, the player comes to the final room.
Here, he will see the scene after the game is released.
Maybe he will see countless reporters with enthusiastic flashes, crazy players and fans;
Maybe he will see a cold and deserted office space that is closed down;
Maybe he will see huge advertisements in the downtown area, and the distant view of a theme park built according to the game;
Maybe he will see a game disc that no one cares about in a remote audio-visual store...
In short, this is the entire content of the game.
Players choose different paths to make their games and finally see the results.
There is no operation or interaction throughout the process, just walking and watching!
Isn't it very boring!
And what's even more outrageous is yet to come.
There will be a narrator who always follows the player, mocking and ridiculing.