Qing Shan Qu Zui
Chapter 1454 President Pei's Way of Employing People
Yu Fei was now completely caught in a dilemma.
Boss Pei and the enthusiastic players were indeed very persuasive, but deep down he still wanted to leave.
Although Qiao Liang's video had specifically praised him, highly affirming the important value he played in the game's story design, and also believing that the story designed by Yu Fei had added the finishing touch to the game "Ghost General 2," Yu Fei didn't feel that he had a reason to stay.
If his "want to leave" and "don't want to leave" factors were previously 80% and 20% respectively, now the ratio had been pulled to 50% and 50%, half and half.
Making the decision even harder!
Yu Fei felt that although the story he wrote for "Ghost General 2" was indeed good, game design was, after all, a very professional matter, right?
After all, he had only written some of the story; the core ideas of the game were completed by Boss Pei, and the specific details were completed by other designers in the game department.
If it was just the story, then Yu Fei could accept the "outsourcing" model, that is, after he left Tenda Games, he could continue to take on story requests from Tenda Games. With Boss Pei's generosity, he would definitely be paid well.
Thinking like this, he still didn't have a reason to stay at Tenda, did he?
Moreover, he had just posted on Weibo saying that he was leaving, and his attitude was quite firm.
As a result, less than half an hour had passed, and he was posting on Weibo again saying that he wasn't leaving?
That wouldn't be appropriate either; wasn't that just playing with the players?
Yu Fei was now in a dilemma, somewhat at a loss.
He scrolled through Weibo with a conflicted expression, seeing more and more people replying to him and @ing him in the notification bar.
While habitually clicking to view them, he wondered what he should do.
Should he ignore everyone's pleas and continue to insist on leaving? Or should he pretend that he had never posted that previous Weibo and directly go for the *zhenxiang* (sudden reversal)?
So hard to choose!
After thinking it over, Yu Fei decided to edit another Weibo post.
"Thank you all for your retention and love. As a main designer who came from a non-major background, I am very touched to receive the support of so many players!"
"The story of 'Ghost General 2' does contain some of my hard work, and I am very happy to see that everyone likes it. However, my help to Tenda Games is limited to the story aspect. I have not made any achievements in other aspects."
"My current state should be described as occupying the position of main designer but doing the work of a story designer, which is obviously inappropriate. A truly qualified main designer should be all-around, not just able to write stories."
"So, thank you for your retention, but I still prefer to leave. But please rest assured that I can still cooperate with Tenda Games in a more flexible way in the future, such as 'story outsourcing.' I believe that the new main designer of Tenda Games will definitely bring you more excellent works!"
After editing this Weibo post, Yu Fei's mouse hovered over the send button, but he didn't send it immediately.
"Think again, think more comprehensively. If I change my mind again after sending this out, then the *jiemu xiaoguo* (entertainment value) will be maximized..."
Yu Fei became cautious this time, after all, his first Weibo post had already attracted a lot of attention.
Now, as far as he was concerned, he could leave or stay. But if the second Weibo post was sent out, changing his mind again would seem a bit inappropriate.
Just as he was hesitating, some more people @ed him.
Yu Fei clicked on the notification and was suddenly stunned.
Because among these new @s, there was a name that he was relatively familiar with: He An!
Yu Fei was no stranger to this name. In fact, anyone who knew a little bit about the domestic game circle knew Old He. He was a big figure in the early days of the domestic game circle.
Yu Fei was very shocked. How could the influence of his Weibo post be so great? It even炸 (zhà, bombed out) Old He, who had been retired from the *jianghu* (martial world) for a long time and didn't ask about worldly affairs?
He quickly clicked to view it and found that He An had not only simply @ed him, but also posted a long Weibo!
The title was: "Looking at Boss Pei's Art of Employing People from 'Ghost General 2'!"
Yu Fei was very surprised.
Art of employing people?
This... shouldn't be talking about me, right?
Yu Fei hurriedly looked down.
...
"I've been playing 'Ghost General 2' recently and have gained some insights, which I'd like to share with everyone."
"Many people have already said a lot about the content of the game itself. I'm not very professional in terms of fighting games, so I won't go into details."
"However, I would like to take this game as an opportunity to briefly discuss Boss Pei's art of employing people with everyone!"
"I saw some people say that Yu Fei, as a web novelist, is indeed very accomplished in terms of game story, but his abilities in other aspects are weak, and he even needs Boss Pei and the old planners of Tenda Game Department to complete this game. In other words, they think he is only a qualified story designer, not a qualified main designer."
"I have a different opinion on this."
"May I ask, how should the difference between the identities of story designer and main designer be defined?"
"Suppose now that the story design of the story designer conflicts with the basic gameplay and level flow of the game, how should the development team choose?"
"Is it to modify the basic content of other aspects of the game in order to better show the story? Or is it to modify the story for the sake of the game's gameplay itself?"
"This is what I want to emphasize: the issue of the right to speak!"
"Generally speaking, the status of a 'story designer' in the development team is necessarily lower than that of a 'main designer'. The task of the story designer is to put a reasonable story coat on the game mechanism according to the requirements of the main designer. Once a conflict occurs, it is necessary to listen to the requirements of the main designer and change the story."
"Conversely, what if the story designer has a higher status in the development team than the main designer? Then, when conflicts occur, the main designer listens to the story designer, the story remains unchanged, and the game function is modified."
"Many people may say, isn't it the same no matter how you change it? Anyway, the game can be made in the end, and these small changes won't affect anything when conflicts occur."
"But I want to say that this is obviously what outsiders would say. What does it mean that 'small changes won't affect anything'? A finished game can be seen as a precision instrument with tightly meshed gears, which is a matter of affecting the whole body with one move. Sometimes you change a small detail, which may trigger a chain reaction and cause the entire game to collapse completely."
"When an amateur directs a professional, tragedies such as 'a game that focuses on the story feeds the players shit in the story' will occur. On a small scale, it will leave flaws in a game that originally had the opportunity to pursue perfection; on a large scale, flaws in the story are enough to destroy all the efforts in the game mechanism and game quality, and even knock a god-level IP into the abyss of eternal doom!"
"Then someone may ask, so should we support the story designer or the main designer?"
"I can only say that we must analyze specific problems specifically and see how much the story plays in a game. If a game is a story-oriented interactive movie game, then the story is of course crucial. If the game itself does not focus on the story, then the story must give way to the game mechanism."
"But here I want to emphasize one point: There are some games where the entire PvE content and many game mechanisms are built on the story setting. Then, it may seem that the story is not so important on the surface, and it seems that it does not matter to change it for the sake of the game mechanism, but in fact, the importance of the story in this kind of game is equal to that of the story-oriented game!"
"For example, 'Eternal Reincarnation' and 'Ghost General 2'."
"They are not story-oriented interactive movie games. The former is an action game, and the latter is a fighting game. On the surface, their highlights are the combat system, as well as rich PvE and PvP content. However, they are games where the game mechanism is built on the story setting."
"For example, all the game mechanisms in 'Eternal Reincarnation' originate from the original setting, and the various general skills, levels, and combat systems in 'Ghost General 2' also come from the game's story and world view setting."
"Because the stories of these two games are so seamless, people naturally ignore the role of the story."
"However, everyone think carefully, have you ever played a game where the hero's skills and the hero's setting are incompatible? For example, some relatively low-quality card games, you can clearly feel that some skills seem to be able to be installed on other heroes; some skills are obviously a basic mechanism covered with a skin related to this hero, and you can put another skin on other heroes."
"In the game, do you often feel that a hero's skills are particularly appropriate, particularly natural, and seem to be a natural part of the hero's setting?"
"Obviously, the former is a common phenomenon, while the latter is rare. 'Eternal Reincarnation' and 'Ghost General 2' are the latter."
"Why is this so? It's still the issue of the right to speak mentioned earlier. Because the story designer has enough right to speak, the game background and the game mechanism can be perfectly integrated, instead of turning the game story into a simple skin."
"And this difference in details is the key to determining whether a game is an excellent game or a top game."
"Seeing this, some people may ask: So what? What does this have to do with Boss Pei's art of employing people?"
"Of course it has to do with it, because Boss Pei boldly employed Yu Fei as the main designer for 'Eternal Reincarnation' and 'Ghost General 2', which is a concrete manifestation of Boss Pei's knowledge of people and good employment!"
"To make these two games to the current perfect state, Yu Fei must sit in the seat of the main designer, and can not sit in the seat of the story designer, because only sitting in the seat of the main designer will have enough right to speak!"