Qing Shan Qu Zui
Chapter 1515 Perfect Timing Practice
Seeing the bewildered expressions on their faces, Pei Qian couldn't help but want to give himself a thumbs up.
I'm just too clever!
Pei Qian's current requirement was to turn GTA into a movie and The Matrix into a game.
It just sounds so wrong!
Zhu Xiaoce's movie script mainly considered grand scenes and visual impact.
Compared to games, movies are shorter, so they should focus on showcasing exciting, large-scale scenes to keep the audience captivated.
Moreover, Zhu Xiaoce's protagonist was clearly aimed at Lu Zhiyao.
This protagonist, as the leader of the resistance, possessed two distinct qualities: on one hand, he was decisive, brave, and resolute, full of fighting spirit, willing to do whatever it takes to achieve his goals, even transforming himself into a fighting machine.
This was somewhat similar to Captain Qin Yi in Mission and Choice.
On the other hand, at the end of the story, he would show a complex emotion, a sense of confusion. Although he had overthrown Tengda, he was caught in a dilemma, becoming more shaken and weak than ever before, which was also similar to the protagonist of A Better Tomorrow.
If Lu Zhiyao were to play this role, it might become another classic in film history.
Feels very dangerous!
Ye Zhizhou's game design plan considered the gameplay aspect.
The player starts at the very bottom of the world, beginning as a street thug, a petty thief, until they steal the identity of a wealthy person, pulling off "big deals," doing things that become bigger and more thrilling.
This change was obvious and significant, and it would be more appropriate to express it in the ten or so hours of a game.
Moreover, the protagonist's personality was clearly not as distinct as the protagonist in Zhu Xiaoce's movie script.
Perhaps each player would imbue the game's protagonist with different emotions as they experienced these events, which was the advantage of games over movies.
In short, both of them had very safe starting points.
Moreover, they would definitely have a deeper understanding of the ideas they came up with themselves. Switching them might not allow them to accurately grasp the essence of the other's ideas.
Once switched, the ideas and themes would become somewhat incompatible, which was the key to Pei Qian losing money.
Of course, could it be done after switching ideas? Definitely.
A movie could definitely be made, and a game could also be made, and they might even still receive good reviews, but… it probably wouldn't be a huge hit.
As long as it wasn't a huge hit, everything would be fine.
Because whether it was a game or a movie, the investment was enormous. If it didn't become a hit, it would probably be difficult to recover the costs, resulting in a critically acclaimed but commercially unsuccessful situation.
In addition, the intangible damage to Tengda's reputation caused by these two major works, combined with the attacks from large companies such as Zhujia Group and Sheng Yun Express, would result in immeasurable losses.
Therefore, Pei Qian was very satisfied!
He felt that having the two of them switch ideas was simply a stroke of genius, saving them from a huge crisis!
Zhu Xiaoce and Ye Zhizhou were stunned for a moment, clearly somewhat unwilling.
My idea! Why should I give it to someone else?
Of course, they didn't say anything. After all, they were good friends and saw each other often. It didn't seem appropriate to directly deny the other's idea to their face…
Moreover, this was personally ordered by President Pei.
But in any case, it was still a bit uncomfortable.
Because they could also sense that the starting points of these two ideas were different. The game idea wasn't very compatible with the movie theme, and a lot of adaptations would definitely be needed, and vice versa.
As long as there were adaptations, there would be a lot of uncertainty, making it easy to fail.
But the two of them hemmed and hawed for a long time, and ultimately said nothing.
Because they both felt that since President Pei had said so, he must have very clear thoughts and purposes. They didn't understand now, simply because they hadn't yet grasped these thoughts and purposes.
In that case, they should first try to figure it out, rather than rushing to deny it.
If they really couldn't figure anything out, then they could talk about it.
Seeing the troubled expressions on their faces, Pei Qian couldn't help but feel secretly pleased.
Good, this is a good sign!
In that case, let them have a headache over this project.
With the game and movie issues resolved, a weight was lifted from Pei Qian's mind, and he could now focus on his thesis.
Although this cycle had only just begun, Pei Qian was inexplicably full of confidence!
…
…
March 11th, Monday.
Yu Fei arrived at the company on time, sat at his workstation, and began to conceive and design the game design plan that President Pei had assigned last week.
In fact, he used to arrive ten minutes early, but recently, his timing skills had become very refined.
The reason was very simple: practice in advance!
Everyone had already heard that President Pei had asked the TPDB website to develop an internal office chat software with a check-in function. But unlike the current software, the check-in leaderboard wouldn't reward those who arrived earliest, but those who timed their arrival most precisely!
The more precise the timing of checking in for work, the greater the rewards.
Although it wasn't yet known what the specific rewards would be, Tengda's "generous rewards" were definitely extremely generous, and absolutely wouldn't be shoddy.
So, many people had begun practicing in order to adapt to this rhythm in advance.
This sounded simple, but it was actually quite difficult, because you couldn't wait in line at the check-in point in advance. You had to check in as soon as you arrived. If you arrived early, then you would check in early, and wouldn't achieve the effect of perfect timing.
The receptionist was watching, and no one was allowed to violate the rules.
You had to pass through normally at a regular pace and then check in to be considered a valid score.
As for what time to leave, how fast to walk, whether to factor in the crowds in advance, and make your time as close as possible to the theoretical limit… these were all points that could be explored in depth.
The true masters were often determined by whether these details were done well.
Of course, you could also choose to let nature take its course and not pursue the check-in rankings, but in any case, this check-in ranking method would make everyone less eager to arrive early or leave late. This subtle change was the true meaning of the software.
Yu Fei got a cup of coffee, turned on his computer, and began to continue researching Director Zhu Xiaoce's idea.
It had to be said that after studying it for a day on Friday, he naturally had some associations and new understandings of it over the weekend. By Monday, Yu Fei was beginning to feel the brilliance of this idea.
Although Yu Fei was just a game designer who had switched careers halfway through, he had already developed two games and had been influenced for so long, so his understanding of games was also very deep.
He found that, compared to Ye Zhizhou's plan, Zhu Xiaoce's plan seemed more suitable for making a game!
Of course, both were good ideas, just with different focuses.
Ye Zhizhou's design plan was about a small character at the bottom, climbing up step by step, from petty theft at the beginning, to kidnapping the wealthy and changing identities in the middle, to being wiped out by Tengda in the later stages. It did have relatively rich gameplay, but expressing this story through a game always felt a bit off.
First of all, a variety of gameplay types did not necessarily equate to a fun game.
From petty theft to fierce gunfights, there were indeed many types of gameplay, but was petty theft necessarily interesting? Not necessarily.
Although this story also had gunfights, it only accounted for a small part of the game, and it seemed that there would be more dialogue scenes. The player's passion might not be released to the greatest extent.
Secondly, the ending of disillusionment was actually a bit too much for a game.
The player worked so hard for so long, but in the end, they were ruined and lost everything. Although this had a certain ideological connotation, it was definitely more uncomfortable for the player.
Many AAA games had also adopted such endings, and the final results couldn't be said to be bad, but they weren't good either. Players who liked it liked it a lot, but some players were indeed very unwilling to accept it.
On the other hand, Director Zhu Xiaoce's idea improved in these two aspects.
As a rebel, constantly modifying himself with gene serums and mechanical arms to gain powerful combat abilities, often creating famous one-versus-many scenes.
Although the overall combat form was relatively simple, the scenes could be upgraded, and the enemies faced would change. This continuous large-scale scene would bring continuous stimulation to the player.
Fewer dialogue scenes and more action scenes seemed more suitable as a game carrier.
And this ending was easier for players to accept.
Because at least on the surface, the protagonist overthrew Tengda through various means. Although the future was uncertain, although the truth was unknown, and there were many ways to interpret it, at least the player's efforts were not completely in vain.
Of course, with a change of ideas, the way to make the game was completely different.
The previous approach should be more inclined towards open-world type games, where all the scenes in the lower, middle, and upper levels must be made very detailed and specific, with the focus mainly on some life-like plots.
The protagonist didn't have many superpowers, and his combat power was limited to a relatively weak level, so the combat system was relatively simple, a bit like a more traditional gunfight game.
The current approach, on the other hand, focused on some more grandiose war scenes, and the protagonist would gain new abilities each time he injected a gene serum or modified his mechanical arm, so it would be more inclined towards a science fiction superpower combat mode, more diverse, and the combat scenes would be more exaggerated.
Relatively speaking, the difficulty of development was reduced.
Because the living scenes at the bottom were actually more difficult to make than the large-scale war scenes. The cost-effectiveness of developing them was not high, and there was a certain risk of delay.
The more Yu Fei looked at it, the more he felt that President Pei was truly amazing!
Honestly, both of these ideas would succeed no matter how they were done.
Because they were both very good stories in themselves. Making a movie or a game was just a different approach. As long as the story was adjusted to suit the characteristics of the game, it wouldn't be bad.
But even if they all succeeded, there would still be huge differences in the grasp of details and the final ceiling.
And that was what made President Pei superior to everyone else!